#ifndef _KP_TEXTURE_H_
#define _KP_TEXTURE_H_

#include "KPGLObject.h"

class KPTexture : public KPGLObject
{
public:
	KPTexture() : KPGLObject(), m_width(0), m_height(0) {}

	KPTexture(u32 id) : KPGLObject(id), m_width(0), m_height(0) {}

	~KPTexture();

	//
	
	void clearData();
	KPMessage* toMessage();

protected:
	int m_width;
	int m_height;
};

#endif
